This shows the pitfalls of running a licensed-property game that it not an open game: it is almost impossible to find accessible reference materials for this game online. It has some good reference books, but it’s extremely out of print and not available in PDF. I’ve only seen the Creatures book, and the stat blocks are clearly quite differentfrom a lot of D&D-style RPGs, but it also has a lot of good writing about running an episodic and cinematic game.
STAR TREK RPG LAST UNICORN SERIES
![star trek rpg last unicorn star trek rpg last unicorn](https://i.ebayimg.com/images/g/te4AAOSwF~xf28UI/s-l300.jpg)
Last Unicorn Games’ Star Trek: Deep Space Nine Roleplaying Game (1999).Last Unicorn Games’ Star Trek: The Next Generation Roleplaying Game (1998).Task Force Games/Amarillo Design Bureau’s Prime Directive.FASA’s Star Trek: The Role Playing Game (1982).Terra Games Company’s Starfleet Voyages (1982).Heritage Models’ Star Trek: Adventure Gaming in the Final Frontier (1978).Here’s a list of officially licensed Star Trek RPGs and some comments on miscellaneous science fiction RPGs that may work for the theme: There are fan supplements for Savage Worlds, science fiction RPGs like the Cypher System (which was boring the only time I played it), and then there’s the Traveller RPG, which (with multiple editions, publishers, and retroclones) I really don’t know where to start with. Trying to wrap my head around how many Star Trek RPGs exist.